fallout 3: tenpenny tower quest best solution
Thereâs a love letter to Mr. Wellington on her desk. As a side note, the only âgoodâ way to end the quest is to actually kill Roy. Donât listen to him, since it will always work regardless of how close you are to the ghouls. This is an absolutely awful way to finish up the quest though, since all youâll get is money. That is the beauty of Tenpenny tower. Favorite Answer. Tenpenny Tower quest in Fallout 3? The Vault - Fallout Wiki is a Fandom Gaming Community. It's a good example of a morally grey decision, no matter what you do both sides remain a*ssholes and you can't finish the quest in a way that favours everyone just like in most real life conflicts. Further investigation reveals that the human and ghoul tenants had a "disagreement", and that Roy Phillips decided to "take out the trash". Go forward and open the chain link fence door. Go back out and to the front to receive your very own ghoul mask. Just about each of the 5 people can be convinced to let the ghouls in by a speech check. Then tell Roy he's allowed in an get the ghoul mask. Where can I find the key for the cell in vault tech HQ. ". Once all required tenants are convinced or otherwise removed from the picture, visit Alistair Tenpenny for a 500 cap reward. Turn to the left and follow the series of wrecked train cars until you get to another maintenance area. As a side note, if Tenpenny is dead for any reason (presumably that you did âYou Gotta Shootâem in the Headâ first) then this is still a possible way to finish the quest. Tenpenny Tower quest. The ghouls just end up killing everyone in the Tenpenny Tower anyway, making you wonder what's the point. If you look in the suites on the second floor, you can find Lancasterâs room. Travel to Tenpenny Towerand witness the ghoul discrimination outside of it. It turns out that heâs open to the idea as long as his main residents are alright with it. The first is passing a Speech check (for positive karma), which forces them to accept the change or leave. This is incredibly fun and fairly easy to do. A lot of Fallout fans think that this game had some of the best quest concepts in the series and with DLC's themed around alien abduction and virtual reality simulations it's easy to see why players consider Fallout 3 to be complete and utter madness!. That isnât the only way though. Easy karma and XP gain. You can also convince the residents to let the ghouls move in, then kill Roy and eventually that other male ghoul. A shotgun should work fine. What is the proper solution to Tenpenny Tower Discussion in ' ... - Kill everyone in Tenpenny Tower just because they are racist. Except it doesn't work when it does something out of the control of the player. Sheâll then wander out of the tower into the wasteland. Ok there is a locked cellar in Springvale...Where the heck is the key?? Alternatively, you can take the love letter from Susan Lancaster's desk and show it to Millicent Wellington; she will proceed to murder both her husband Edgar and his lover Susan. However, since Gustavo has taken his place and cannot be convinced, you must kill Gustavo for this to work. The fuck are you talking about, poorly handled? I resolved this by using the console commands "prid 00017A0D" to locate Alistor Tenpenny, and then "moveto player" to bring him back. A few days later, the rest of the tower well fall into a ruined state and be taken over by the ghouls. It’s a clever twist that I didn’t expect on my first run through, and it made me start asking those questions. These two can be convinced to leave by stealing from their store safes and speaking to them after doing so. "Take your hands off me you city-bred Dog. It is also possible to help the ghouls enter the tower by obtaining the key to the generator room from either Herbert "Daring" Dashwood or Chief Gustavo. Then tell Roy he's allowed in an get the ghoul mask. but you solved my problem . 3. Follow the tunnels and you'll find a door leading to Roy Phillips' hideout. Roy will come running up to the metal screen and thank you. Check out this collection of walkthroughs to guide you from beginning to end. They were thinking 'lets make a quest that doesn't end like every other quest in the world, where you can do this, this and this to get the perfect solution and actually question the very idea and need for players to complete quests'. The second floor is a bit tougher, since Dashwood is absurdly strong. The best solution (good karma-wise) is to talk to Tenpenny and convince the people on his list to leave or accept their new neighbors. One way the ghouls will take over and occupy Tenpenny Tower, and the other way the ghouls will be dead and the humans will continue living in Tenpenny Tower. Sometimes after letting the ghouls move in and then killing all the ghoul residents inside, you may face a later encounter where you find the dead bodies of two ghouls in business wear and two wastelanders marked "Tenpenny Survivors" who apparently have killed them. If Allistair Tenpenny is dead, it is still possible to convince the others. All rights reserved. You can also get rid of the influencial tenants by murdering them to accomplish this task. A successful Speech check will raise your reward to 700 Caps, as well as upgrade the rifle to a Chinese assault rifle with some 5.56mm rounds. © Valve Corporation. Go down the steps and pop out close to the final area of the tunnels. Then knock him off so he never moves in and kills all the residents. © 2020 CBS Interactive Inc. All rights reserved. The worse being the fanbase defending that quest as an example of Choices and Consequences... You just killed several people because some asshole thought Megaton was "ruining his view" from his tower and the only thing you get as a consequence is "disappointment" from your father. Then quickly give some water to some hobos. Upon returning to Tenpenny Tower, you will find human and ghoul residents living together. i got it and from very good > good . The 2 big shifts are a love triangle and some good old fashioned robberies. Heâll probably kill about 15 ghouls before they overrun him. You can: kill the band of ghouls, let them into the tower, or find a diplomatic solution. http://www.youtube.com/watch?v=3AYG4y5et5g. Kill the ghouls. Xdarkdragonx 22:58, 11 January 2009 (UTC) Dragon, If you negotiate the ghouls into the tower, you think you have done the world a service and should get the nobel peace prize. 1 decade ago. All of those endings are a bad one, there's absolutely nothing interesting there. Itâs kinda of a poor move on Bethesdaâs part, since thereâs no good way to save the tower. Another way to handle things is to convince Tenpenny to allow roy Phillips and his ghoul friends to live in Tenpenny Tower. This fucking game, jesus. The best part is if you agreed to explode Megaton but didn't do it before letting the ghouls kill everyone. hey do you know what the best way is to complete the tenpenny tower quest?